Create rich and complex design visualization. Generate realistic characters for a top-selling game. Bring 3D effects to the big screen.
Autodesk 3ds Max supports 3D modeling, animation, and rendering software helps design visualization professionals, game developers, and visual effects artists maximize their productivity by streamlining the process of working with complex scenes.
Viewing and Handling of Large, Complex Scenes
3ds Max software delivers new viewport technology and optimizations that result in vastly improved interactivity of even the largest, most complex scenes. Common tasks and operations-selection, material assignment, transform, grouping, cloning, and many more-are now significantly faster, making 3ds Max the most streamlined version of the software ever. Plus, a new Scene Explorer makes managing large scenes-and interacting with hundreds or even thousands of objects-far more intuitive.
Review Rendering
Produce stunning photo-real imagery, faster. With the release of 3ds Max, Autodesk unveils Review. This powerful new toolset supports iterative rendering workflows by delivering interactive previewing of shadows, the 3ds Max sun/sky environment, and mental ray Architectural and Design material settings. Based on the latest game engine technology, Review gives you the instant visual feedback you need to iterate rapidly.
Support for Complex Pipelines and Workflows
Quickly extend 3ds Max or streamline multi-application workflows. The new MAXScript ProEditor provides you with an intuitive interface for working with MAXScript that will streamline the scripting workflow, making it easier to author scripts that automate and customize 3ds Max. Deeper support for the DWG and FBX file formats results in faster, more accurate importing of data from other popular Autodesk applications; plus, new features facilitate working with this imported data.
Artist-Friendly Modeling
Enjoy a less menu-dependent modeling experience. 3ds Max gives you a more streamlined, artist-friendly modeling workflow through a collection of hands-on modeling UI options that let you focus more on the creative process.
Here are some key features of "Autodesk 3ds Max 2011":
Here are some key features of "Autodesk 3ds Max 2011":
Slate Material Editor:
· More easily visualize and edit material component relationships with Slate, a new node-based material editor that
· helps significantly improve workflow and productivity for artists creating and editing complex material networks.
Quicksilver Hardware Renderer:
· Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver,
· an innovative new hardware renderer that helps produce higher-quality images at incredible speeds.
Local Edits to Containers:
· Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits
· non-destructively on top of referenced content.
Modeling and Texturing Enhancements:
Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets:
· a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes
· to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for
· extending edge loops.
Viewport Display of 3ds Max Materials:
· Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render—
· with the new ability to view most 3ds Max texture maps and materials in the viewport.
3ds Max Composite:
· Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a full-featured, highperformance, HDR-capable compositor, based on technology from Autodesk Toxik software.
In-Context Direct Manipulation UI:
· Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for
· polygon modeling tools that help eliminate unnecessary mouse movement away from the model.
CAT Integration:
· More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character
· Animation Toolkit (CAT).
User Interface Customization:
· Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable
· user interface layouts.
Requirements:
· For general animation and rendering (less than 1,000 objects or 100,000 polygons):
· Intel Pentium 4 1.4 GHz or equivalent AMD® processor with SSE2 technology
· 2 GB RAM (4 GB recommended)
· 2 GB swap space (4 GB recommended)
· 3 GB free hard drive space
· Direct3D 10 technology, Direct3D 9, or OpenGL-capable graphics card
· 256 MB or higher video card memory, 1 GB or higher recommended
Limitations:
· Nag screen
· 30 days trial period
What's New in This Release: [ read full changelog ]
What's New in This Release: [ read full changelog ]
· Slate Material Editor
· Local Edits to Containers
· Modeling & Texturing Enhancements
· Viewport Display of Materials
· Autodesk 3ds Max Composite
· Autodesk FBX File Link with Autodesk Revit Architecture
· In-Context Direct Manipulation UI
· Fully Integrated Character Animation Toolkit (CAT)
· User Interface Customization
· Autodesk Inventor Import Improvements
· Native Solids Import/Export
· Google SketchUp Importer
· Autodesk Material Library
· Save to Previous Release
· Updated OpenEXR Plug-in
· Quicksilver Hardware Renderer
Tidak ada komentar:
Posting Komentar
RULES :
[-] Tinggalkan Komentar Yang Positif, Kritik, dan Tidak Menjatuhkan!
[-] Berkomentarlah sesuai dengan topik yang dibicarakan!
[-] No SARA, kata - kata tidak sopan, berbau pornografi dsb!
[-] Terima kasih telah mengunjungi Blog Artikel Komputer.